没有边界的数学游戏

Maria Giulia Ballatore, Luca Damonte, A. Tabacco
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引用次数: 0

摘要

在高等教育中使用游戏显著地促进了认知、动机、情感和社会文化的发展。本文描述了2020年和2021年秋季,位于意大利从南到北不同城市的“优秀学院校园”一年级STEM学生面临的数学挑战。学生两人一组玩不同的益智游戏,以加强数学先决条件和基本知识。由于疫情,非数字游戏被迫适应偏远的环境。一方面,从组织方面和有时需要从不同地点合作的学生来说,转移到网上都是一个挑战。另一方面,远程接近比赛允许来自意大利各地大学的学生参与。考虑到学生的表现,作品对每个游戏进行了详细的描述和评论。总的来说,可以说学生们喜欢这种有趣的体验,尽管他们发现自己对一些话题和相关的时间限制并不完全有信心。这些游戏,首先有助于回顾和训练基本概念;因此,学生们有更好的方法来学习大学的第一门数学课程。他们发现游戏动态有助于突出一些简单技巧和常见错误。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Maths Games without Frontiers
The use of games in higher education significantly benefits cognitive, motivational, affective, and sociocultural perspectives. This paper describes a mathematical challenge for first-year STEM students at the “College of Merit Camplus”, located in different cities in Italy from South to Nord, during the autumn of 2020 and 2021. Students in pairs play different puzzler games to reinforce mathematical prerequisites and basic knowledge. Due to the pandemic situation, non-digital games were forced to adjust to the remote environment. On the one hand, moving online was a challenge both from the organisational side and for the students that sometimes need to cooperate from different locations. On the other end, approaching the games remotely allowed students from colleges all around Italy to participate. The work describes and comments on each game in detail, considering the students’ performance. In general, it can be stated that students liked the playful experience, although they found themselves not wholly confident with some topics and the related time restriction. These games, first-of-all helped review and train the basic concepts; therefore, the students have a better approach to studying the first Mathematical course at the University. They found the games’ dynamics helpful in highlighting some simple tricks and common mistakes.
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