云游戏中游戏类型对用户体验的影响评估

P. Quax, A. Beznosyk, Wouter Vanmontfort, Robin Marx, W. Lamotte
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引用次数: 30

摘要

在云游戏中,基于数据中心的基础设施的处理能力与本地资源相比得到利用,这是研究中的一个热门话题。供应商成功地应用了这项技术,使低端硬件能够提供与最先进的主机类似的游戏体验。文献中的许多工作都集中在技术的定量方面(即延迟测量,视觉质量测定等),但定性因素没有得到类似的系统处理。游戏通常根据玩法划分为不同的类别或类型,包括动作游戏、益智游戏、策略游戏和赛车游戏。在这项工作中,基于一种结合了客观(基于生理测量)和主观(基于用户评价)方法的通用测试方法,对这些类型进行了定性比较。虽然在正常的网络游戏中,只有多人游戏才会受到延迟的不利影响,但云游戏的性质也可能对单人游戏体验产生影响。这一分析结果表明,在单人云游戏设置和传统网络多人游戏中,不同类型的延迟敏感性存在相似之处。更特别的是,结果显示,与其他类型相比,动作导向型游戏在两种设置下对网络延迟更敏感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An evaluation of the impact of game genre on user experience in cloud gaming
Cloud gaming, in which the processing power of a datacenter-based infrastructure is utilized versus local resources, is a popular topic in research. This technology is successfully applied by vendors to enable low-end hardware to deliver a similar gameplay experience to state of the art consoles. Many works in literature have focused on the quantitative aspects of the technology (i.e. delay measurements, visual quality determination etc), but the qualitative factors have not received a similar systematic treatment. Games are typically classified in terms of their gameplay into a distinct category or genre, including action, puzzle, strategy and racing games. In this work, a qualitative comparison of these genres is presented based on a common testing methodology which combines both objective (based on physiological measurements) and subjective (based on user evaluation) approaches. While in normal networked games, only multiplayer experiences are subject to the detrimental effect of delay, the nature of cloud gaming may result in an impact on singleplayer experiences as well. Results from this analysis hint at the fact that there is a similarity in delay-sensitiveness over the different genres in both singleplayer cloud gaming setups and traditional networked multiplayer games. More in particular, results show that action-oriented games are more sensitive to network delay in both setups when compared to other genres.
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