用情景推荐吸引用户:挑战和结果

F. Ricci
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引用次数: 0

摘要

推荐系统是一种流行的工具,它可以自动计算个性化的建议,这些建议被预测为用户感兴趣和有用的项目[24,17]。例如,在音乐领域,推荐系统通过帮助用户找到用户可能不知道但他会喜欢的音乐曲目或艺术家来支持信息搜索和发现任务[7,15,14]。推荐系统通过明确地要求用户输入他们的偏好,并通过跟踪用户的动作和行为来实现其功能,这隐含地表明了用户的偏好。然后,他们汇总这些观察数据,建立用户未来兴趣的预测模型。已经提出了几种技术来模拟用户偏好并为他们生成推荐。但是,最终,大多数实现的系统使用基于内容、协作或社交的方法,甚至更常见的是这三种基本方法的混合组合[6]。除了通常在RSs中获得和模拟的长期利益之外,其他特定于会话的因素确实会影响用户对建议项目的反应,因此应予以考虑。这些因素包括:用户的短暂需求[21,19],他们的决策偏差[8,25],搜索上下文[10,18]和项目使用上下文[1]。然而,在可能的各种各样的情景背景下,适当地模拟用户的偏好和行为,并根据它们进行推理,以确定有用的、令人信服的、多样化的和相关的建议,仍然是一项挑战。重大的技术和实际困难还有待解决。首先,我们应该将系统应该建模的各种类型和上下文维度的数量缩减到那些实际影响用户决策过程的维度[2,23]。然后,重要的是要了解这些上下文维度对用户偏好和决策过程的动态影响[8]。这种影响与系统的完整交互设计密切相关[5,16]。此外,重要的是实现技术解决方案,使系统能够在系统的整个生命周期内持续获取与上下文相关的用户评价(例如,评级)。[20,11,12,22]最后,我们必须嵌入上下文维度,并在推荐计算模型中利用获得的数据[3,9],同时处理系统对用户、项目和上下文情况的通常非常有限的知识[4,13]。这些话题将在演讲中进行说明,并以我们在旅游和音乐领域开发的推荐系统为例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engaging users with situational recommendations: challenges and results
Recommender Systems are popular tools that automatically compute personalised suggestions for items that are predicted to be interesting and useful to a user [24, 17]. For instance, in the music domain recommender systems support information search and discovery tasks by helping the user to find music tracks or artists that the user may not even know, but he will like [7, 15, 14]. Recommender systems accomplish their functionality by explicitly requesting users to enter their preferences and by tracking users' actions and behaviours, which implicitly signal users' preferences. Then, they aggregate these observation data and build predictive models of the users' future interests. Several techniques have been proposed to model user preferences and generate recommendations for them. But, ultimately, most of the implemented systems use content-, collaborative- or social-based approaches, or even more often, hybrid combinations of these three basic approaches [6]. In addition to long-term interests, which are normally acquired and modelled in RSs, other session specific factors do influence the user's response to the suggested items and therefore should be taken into consideration. These factors include: the ephemeral needs of the users [21, 19], their decision biases [8, 25], the context of the search [10, 18] and the context of items' usage [1]. However, appropriately modeling the user's preferences and behaviour in the possible various and diverse situational contexts and reasoning upon them in order to identify useful, convincing, diverse and relevant recommendations is still challenging. Major technical and practical difficulties must yet to be solved. First of all, one should parsimoniously narrow down the various types and the number of contextual dimensions that the system should model to those that actually influence the user decision making processes [2, 23]. Then, it is important to understand the dynamics of the impact of such contextual dimensions on the user preferences and the decision-making process [8]. This impact is strongly coupled with the full interaction design of the system [5, 16]. Moreover, it is important to implement technical solutions that enable the system to continuously acquire context-dependent user evaluations (e.g., ratings) for the suggested items, during the full life cycle of the system [20, 11, 12, 22]. Finally, one must embed the contextual dimensions and leverage the acquired data in a recommendation computational model [3, 9], while dealing with the typically very limited knowledge of the system for the users, the items and the contextual situations [4, 13]. These topics will be illustrated in the talk, making examples taken from the recommender systems that we have developed in the tourism and music domains.
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