焦点猫:设计空闲游戏,以促进间歇练习和持续坚持呼吸练习多动症

Book Sadprasid, Aaron Tabor, E. Scheme, Scott Bateman
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引用次数: 0

摘要

对于以呼吸练习为目标的严肃游戏来说,坚持和频繁的游戏是公认的挑战,因为练习时间短、频率高的游戏效果最好。研究人员已经认识到,空闲游戏的元素与许多治疗用例是一致的,因为空闲游戏具有频繁重复的游戏周期,能够吸引人们进行短时间的游戏。然而,关于如何利用休闲游戏来激励持续、频繁地进行呼吸练习等治疗的研究很少,呼吸练习通常被推荐用于治疗多动症等慢性疾病。本文介绍了一款治疗性空闲游戏《焦点猫》的设计与实现。这个游戏旨在帮助患有多动症的人将呼吸练习纳入他们的症状管理常规。我们的工作证明了空闲游戏设计的独特品质——包括短而频繁的游戏环节,使平凡任务具有吸引力的简单机制,以及将玩家拉入和推入主动游戏玩法的机制——可以用于ADHD呼吸练习,以提高坚持度和练习频率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Focus Cat: Designing Idle Games to Promote Intermittent Practice and On-Going Adherence of Breathing Exercise for ADHD
Adherence and frequency of play are well-established challenges for serious games that target breathing exercises, because exercises are most effective when practiced in short and frequent sessions. Researchers have recognized that elements of idle games ideally align with many therapeutic use cases because idle games have a frequently repeating gameplay cycle that draws people in for short play sessions. However, there is little research about how idle games can be used to motivate consistent, frequent practice of therapies like breathing exercises that are often recommended for chronic conditions like ADHD. This paper describes the design and implementation of a therapeutic idle game, Focus Cat. This game is designed to help people with ADHD incorporate breathing exercises into their symptom management routine. Our work demonstrates how the unique qualities of idle game design—including short, frequent gameplay sessions, simple mechanics that make mundane tasks engaging and mechanics that pull and push players into and out of active gameplay—can be used for ADHD breathing exercises to improve adherence and frequency of practice.
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