开发“未来城市”场景,评估虚拟现实环境下的用户体验

A. Tychkov, N. Bofanova, A. Alimuradov, D. Chernyshov, Ilia S. Miltykh
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引用次数: 0

摘要

虚拟现实正迅速成为数字医疗的关键手段。这是一个很有前景的研究领域。在医学中引入虚拟现实需要对用户及其对患者的影响进行详细的检查。对虚拟现实用户进行详细的检查,然后对虚拟现实效果进行评估,需要广泛地适应这项技术。对12名健康受试者进行虚拟现实测试。在这项研究中,我们使用了定制的VR场景“未来之城”。使用HTC Vive Pro头显进行VR沉浸。采用状态-特质焦虑量表、视觉模拟量表和模拟病问卷进行体格检查和神经学检查。所有受试者根据SSQ得分分为两组。第1组无或轻微副作用,占58.3%。第2组包括41.7%的轻至中度模拟障碍患者。基于状态-特质焦虑量表(State-Trait anxiety Inventory)的应激焦虑和特质焦虑水平,有虚拟现实相关副作用的组2高于无模拟眩晕的组1。我们假设VR体验可能会产生积极或消极的用户反馈,或者基于焦虑等心理情绪因素导致模拟器病。在虚拟现实环境中,需要动态监测和开发一种适合用户的自适应系统,以监测人的动态个体特征。这将改善适应机制,并带来积极的虚拟体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of "City of the Futureʺ Scene to Assess the User Experience in a Virtual Reality environment
Virtual reality is rapidly becoming a key method in digital medicine. It is a prospective area of research. The detailed examination of users and its impact on patients is required to introduce virtual reality in medicine. A detailed examination of virtual reality users, followed by an assessment of virtual reality effects, is required for wide adaptation of this technology. The virtual reality of 12 healthy subjects was examined. For this study, we used the custom-designed VR scene “City of the Future”. An HTC Vive Pro headset was used for VR immersion. A physical examination and neurological examination were performed using the State-Trait Anxiety Inventory, Visual analog scale, and Simulator Sickness Questionnaire. All subjects were divided into two groups based on the SSQ score. Group 1, with no or slight side effects, accounted for 58.3%. Group 2 included 41.7% participants with mild to moderate simulator disorder. The strain and trait anxiety level based on the State-Trait Anxiety Inventory in Group 2 with VR-related side effects was higher than in Group 1, which had no simulator sickness. We suppose that VR experience can have positive or negative user feedback or cause simulator sickness based on psychoemotional factors such as anxiety. Dynamic monitoring and the development of an adaptive system for users in the virtual reality environment, which will monitor the dynamic individual characteristics of the person, are needed. This will improve the adaptation mechanisms and lead to a positive virtual experience.
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