小规模体育赛事观众兴奋度检测

K. Abe, Chikara Nakamura, Yosuke Otsubo, Tetsuya Koike, N. Yokoya
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引用次数: 0

摘要

体育比赛中观众兴奋程度的检测对于自动高光生成和自动视频编辑等应用非常有用。因此,观众分析得到了广泛的研究。用于此的两种主要方法包括整体方法和基于对象的方法。整体方法在之前的大多数作品中都得到了应用,但是它们并不适用于小规模游戏,因为小规模游戏的观众比大型游戏少。在这项工作中,我们提出了一种使用基于对象的方法检测小规模游戏中观众兴奋状态的方法。为了评估我们的方法,我们建立了自己的数据集,包括观众和球员的视频。实验结果表明,该方法优于整体基线方法,可以检测单个观众的兴奋程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spectator Excitement Detection in Small-scale Sports Events
Detection of the excitement of spectators in sports is useful for various applications such as automatic highlight generation and automatic video editing. Therefore, spectator analysis has been widely studied. The two main approaches used for this include holistic and object-based approaches. Holistic approaches have been applied in most previous works, however, they do not work in small-scale games, where there are fewer spectators compared to those of large-scale games. In this work, we propose a method for detecting the state of excitement of spectators in small-scale games using an object-based approach. To evaluate our method, we build our own datasets consisting of both spectator and player videos. Experimental results show that our method outperforms a holistic baseline method and allows excitement detection of individual spectators.
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