基于数字游戏系统中通过广泛阅读进行语境学习的专家评论

T. Govender, J. Arnedo-Moreno
{"title":"基于数字游戏系统中通过广泛阅读进行语境学习的专家评论","authors":"T. Govender, J. Arnedo-Moreno","doi":"10.18178/ijlll.2022.8.3.336","DOIUrl":null,"url":null,"abstract":"There are many factors involved in language acquisition, but immersive language experiences and consistent exposure are two crucial components. Creating these learningconducive settings can be challenging in a traditional classroom. However, learning a new language through context to connect words and definitions can be fun and engaging with a gamebased approach. Consequently, it’s important to create opportunities for this approach in a curriculum to diversify studies and excite learners about the language itself. Adding games based on their entertainment value may not translate into effective learning. Therefore, in this paper, a proposal for a gameful approach using a visual novel was evaluated. Ten industry experts from various fields of education were asked to review a game-based system that focused on acquiring language through reading and comprehension. The educational experts graded the system based on perceived acceptance and usability, learner experience and, qualitatively, its impact on education. The experts concluded that the system is an innovative and exciting implementation for language learning.","PeriodicalId":408181,"journal":{"name":"International Journal of Languages, Literature and Linguistics","volume":"1021 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Expert Review of Contextual Learning through Extensive Reading in a Digital Game-Based System\",\"authors\":\"T. Govender, J. Arnedo-Moreno\",\"doi\":\"10.18178/ijlll.2022.8.3.336\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There are many factors involved in language acquisition, but immersive language experiences and consistent exposure are two crucial components. Creating these learningconducive settings can be challenging in a traditional classroom. However, learning a new language through context to connect words and definitions can be fun and engaging with a gamebased approach. Consequently, it’s important to create opportunities for this approach in a curriculum to diversify studies and excite learners about the language itself. Adding games based on their entertainment value may not translate into effective learning. Therefore, in this paper, a proposal for a gameful approach using a visual novel was evaluated. Ten industry experts from various fields of education were asked to review a game-based system that focused on acquiring language through reading and comprehension. The educational experts graded the system based on perceived acceptance and usability, learner experience and, qualitatively, its impact on education. The experts concluded that the system is an innovative and exciting implementation for language learning.\",\"PeriodicalId\":408181,\"journal\":{\"name\":\"International Journal of Languages, Literature and Linguistics\",\"volume\":\"1021 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Languages, Literature and Linguistics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18178/ijlll.2022.8.3.336\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Languages, Literature and Linguistics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18178/ijlll.2022.8.3.336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

语言习得涉及许多因素,但沉浸式语言体验和持续的接触是两个至关重要的组成部分。在传统的课堂中,创造这些有利于学习的环境是具有挑战性的。然而,通过上下文来连接单词和定义来学习一门新语言可以是有趣的,并且是一种基于游戏的方法。因此,重要的是在课程中为这种方法创造机会,使学习多样化,并激发学习者对语言本身的兴趣。添加基于娱乐价值的游戏可能不会转化为有效的学习。因此,本文对使用视觉小说的游戏化方法的建议进行了评估。来自不同教育领域的10位行业专家被要求评估一个基于游戏的系统,该系统侧重于通过阅读和理解来学习语言。教育专家根据认知接受度和可用性、学习者体验以及对教育的质量影响对该系统进行了评分。专家们得出结论,该系统是一种创新的、令人兴奋的语言学习方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Expert Review of Contextual Learning through Extensive Reading in a Digital Game-Based System
There are many factors involved in language acquisition, but immersive language experiences and consistent exposure are two crucial components. Creating these learningconducive settings can be challenging in a traditional classroom. However, learning a new language through context to connect words and definitions can be fun and engaging with a gamebased approach. Consequently, it’s important to create opportunities for this approach in a curriculum to diversify studies and excite learners about the language itself. Adding games based on their entertainment value may not translate into effective learning. Therefore, in this paper, a proposal for a gameful approach using a visual novel was evaluated. Ten industry experts from various fields of education were asked to review a game-based system that focused on acquiring language through reading and comprehension. The educational experts graded the system based on perceived acceptance and usability, learner experience and, qualitatively, its impact on education. The experts concluded that the system is an innovative and exciting implementation for language learning.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信