{"title":"情境协作学习的平台支持","authors":"Surya Bahadur Kathayat, Rolv Bræk","doi":"10.1109/ELML.2009.16","DOIUrl":null,"url":null,"abstract":"In this paper, we consider the situated and collaborative learning domain, where students (as members of groups) go around the city and collaborate to learn. They are dependent on each other and need to collaborate to accomplish tasks. A treasure hunt game has been developed as a case study to help analyzing the domain and designing generic and flexible platform support for situate collaborative learning. The resulting platform seeks to support the domain as directly as possible by using agents to represent domain entities and providing services as collaboration among roles played by agents. The paper identifies stable and variable parts and explains how the necessary flexibility can be provided.","PeriodicalId":179973,"journal":{"name":"2009 International Conference on Mobile, Hybrid, and On-line Learning","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2009-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Platform Support for Situated Collaborative Learning\",\"authors\":\"Surya Bahadur Kathayat, Rolv Bræk\",\"doi\":\"10.1109/ELML.2009.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we consider the situated and collaborative learning domain, where students (as members of groups) go around the city and collaborate to learn. They are dependent on each other and need to collaborate to accomplish tasks. A treasure hunt game has been developed as a case study to help analyzing the domain and designing generic and flexible platform support for situate collaborative learning. The resulting platform seeks to support the domain as directly as possible by using agents to represent domain entities and providing services as collaboration among roles played by agents. The paper identifies stable and variable parts and explains how the necessary flexibility can be provided.\",\"PeriodicalId\":179973,\"journal\":{\"name\":\"2009 International Conference on Mobile, Hybrid, and On-line Learning\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Conference on Mobile, Hybrid, and On-line Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ELML.2009.16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Conference on Mobile, Hybrid, and On-line Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ELML.2009.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Platform Support for Situated Collaborative Learning
In this paper, we consider the situated and collaborative learning domain, where students (as members of groups) go around the city and collaborate to learn. They are dependent on each other and need to collaborate to accomplish tasks. A treasure hunt game has been developed as a case study to help analyzing the domain and designing generic and flexible platform support for situate collaborative learning. The resulting platform seeks to support the domain as directly as possible by using agents to represent domain entities and providing services as collaboration among roles played by agents. The paper identifies stable and variable parts and explains how the necessary flexibility can be provided.