增强现实中的创作工具:内容设计工具的分析与分类

Roberta Cabral Mota, R. Roberto, V. Teichrieb
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引用次数: 5

摘要

增强现实创作工具是可以帮助广泛使用AR的重要工具。它们可以分为编程或内容设计工具,其中后者完全消除了开发AR解决方案所需的编程技能。在过去的几年中已经开发了一些解决方案,但是很少有工作旨在为这些工具识别模式和通用模型。这项工作旨在对内容设计工具进行趋势分析,以确定它们在AR、创作范例、部署策略和一般数据流模型方面的功能。这项工作旨在帮助愿意创建创作工具的开发人员,因此,它主要关注最后三个方面。因此,我们分析了19个工具,并通过评估确定了两个创作范例和两个部署策略。此外,通过它们的组合,可以精心设计四种通用的数据流模型,每种工具都可以适用于这些模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
[POSTER] Authoring Tools in Augmented Reality: An Analysis and Classification of Content Design Tools
Augmented Reality Authoring Tools are important instruments that can help a widespread use of AR. They can be classified as programming or content design tools in which the latter completely removes the necessity of programming skills to develop an AR solution. Several solutions have been developed in the past years, however there are few works aiming to identify patterns and general models for such tools. This work aims to perform a trend analysis on content design tools in order to identify their functionalities regarding AR, authoring paradigms, deployment strategies and general dataflow models. This work is aimed to assist developers willing to create authoring tools, therefore, it focus on the last three aspects. Thus, 19 tools were analyzed and through this evaluation it were identified two authoring paradigms and two deployment strategies. Moreover, from their combination it was possible to elaborate four generic dataflow models in which every tool could be fit into.
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