CAVE2纪录片

J. Leigh, Andrew E. Johnson, L. Renambot, Lance Long, D. Sandin, Jonas Talandis, Alessandro Febretti, Arthur Nishimoto
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引用次数: 0

摘要

本视频介绍了由伊利诺伊大学芝加哥分校(UIC)电子可视化实验室(EVL)开发的CAVE2混合现实环境。CAVE2是一种近乎无缝的平板环绕屏沉浸式系统,可以同时显示2D和3D信息,为混合媒体应用提供了更大的灵活性,并为研究人员提供了更多机会与大型异构数据集[1]一起工作。CAVE2是一个直径24英尺、高8英尺的圆柱形系统,由72块近乎无缝、离轴优化的无源立体LCD面板组成,可创建320度全景环境,以3700万像素(立体3D)或7400万像素(2D)显示信息,水平视敏度为20/20[2]。定制的LCD面板带有移位的偏振光片,因此在LCD的顶部和底部的图像被优化为垂直偏离中心观看,允许观众更接近显示器,同时最大限度地减少重影。EVL的Omegalib中间件支持完全沉浸式的OpenGL, OpenSceneGraph和VTK应用程序,以及EVL的SAGE中间件,以实现混合2D/3D环境。CAVE2还支持CalVR(由加州大学圣地亚哥分校的Calit2高通研究所开发)、Electro(由目前在路易斯安那州立大学的Robert Kooima开发)和谷歌Earth。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CAVE2 documentary
This video describes the CAVE2 Hybrid Reality Environment developed by the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC). CAVE2 is a near-seamless flat-panel-based, surround-screen immersive system that can simultaneously display both 2D and 3D information, providing more flexibility for mixed media applications and more opportunities for groups of researchers to work together with large heterogeneous datasets [1]. CAVE2 is a cylindrical system of 24 feet in diameter and 8 feet tall, and consists of 72 near-seamless, off-axis-optimized passive-stereo LCD panels, creating a 320-degree panoramic environment for displaying information at 37 Megapixels (in stereoscopic 3D) or 74 Megapixels in 2D and at a horizontal visual acuity of 20/20 [2]. Custom LCD panels with shifted polarizers were built so the images in the top and bottom rows of LCDs are optimized for vertical off-center viewing, allowing viewers to come closer to the displays while minimizing ghosting. EVL's Omegalib middleware supports fully immersive OpenGL, OpenSceneGraph and VTK applications, as well as EVL's SAGE middleware to achieve a hybrid 2D/3D environment. CAVE2 also supports CalVR (developed at the Calit2 Qualcomm Institute at University of California, San Diego), Electro (by Robert Kooima, currently at Louisiana State University) and Google Earth.
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