商业伦理模拟游戏理论“,

Wayne Buck
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引用次数: 3

摘要

本文讨论了利用计算机模拟游戏进行商业道德教学。当前的商业伦理模拟博弈理论是建立在两个公理之上的。首先,besg最适合用来教导学生道德原则,其次,这最好通过向学生展示道德困境来实现。本文对这两个公理提出了质疑,并提出了新的理论。根据新的理论,besg的目的是引导学生的某些思维过程,而不是模拟商业情境。根据这一新理论,模拟游戏应该设计成让玩家做出决策的过程,类似于经理和员工在面对充满道德问题的决策时,没有明显的正确或错误答案。这些伦理难题包括在日常工作中平衡对他人的风险和对自己的利益。这个新理论是通过描述一个由作者设计的BESG来说明的,目前在几所高校使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Theory of Business Ethics Simulation Games
This article discusses the use of computer-based simulation games to teach business ethics. The current theory of business ethics simulation games (BESGs) is built on two axioms. The first is that BESGs are best used to teach students ethical principles, and the second is that this is best accomplished by presenting students with ethical dilemmas. This article disputes both of these axioms and proposes new theory. The purpose of BESGs, on the new theory, is to induce in students certain thought processes, not to simulate business situations. According to this new theory, simulation games should be designed to induce in players decisionmaking processes analogous to those of managers and employees confronted with ethically fraught decisions that have no obvious right or wrong answer. These ethical conundrums involve balancing risks to others and benefits for oneself in the course of ordinary, everyday work. This new theory is illustrated by describing a BESG designed by the author and currently used at several colleges and universities.
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