垄断媒体学习游戏对坦宁巴群岛N 5区高中生的口语技巧的影响

Naxa Elsina Luarmasse, Juliaans E. R. Marantika, Henderika Serpara
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引用次数: 1

摘要

以“大富翁游戏”为学习媒介对南澳五区学生口语能力的影响。本研究的目的是描述“大富翁游戏”作为一种学习媒体是否对SMA n5 Tanimbar Islands District (KKT)学生的口语能力有影响。该研究是在SMA Negeri 5 Tanimbar群岛区(KKT)进行的。本研究的样本是mipa2 X班的学生。本研究将大富翁游戏的应用作为自由变量,将学生的口语能力作为有界变量。研究数据是通过两次测试获得的。第一个测试是前测,在课堂上使用学习媒体“大富翁游戏”之前进行;第二个测试是后测,在课堂上使用学习媒体“大富翁游戏”之后进行。对所收集的数据进行因变量t检验。数据显示,t count = 10.08。如果将该结果与自由值= (n = 21,显著水平α = 0.05进行比较,则t_tab = 1.72。这意味着t_count = 10.08> t_tab = 1.72 [t_count大于t_tab],这意味着使用“大富翁游戏”作为学习媒介对学生的口语技能有积极的贡献。基于本研究,可以建议在课堂上使用“大富翁游戏”作为学习媒介,以提高学生的口语能力
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGARUH MEDIA PEMBELAJARAN PERMAINAN MONOPOLI TERHADAP KETERAMPILAN BERBICARA SISWA SMA N 5 KABUPATEN KEPULAUAN TANIMBAR
The influence of the “monopoly game” as learning media on the speaking ability of students of the SMA N 5 Tanimbar Islands District (KKT). The aim of this research is to describe whether there is an influence of the "monopoly game" as a learning media on the speaking ability of students of the SMA N 5 Tanimbar Islands District (KKT). The research was carried out at the SMA Negeri 5 Tanimbar Islands District (KKT). The sample of this research are students of class X MIPA 2. This research has two variables namely application of the monopoly game as a free variable and the speaking ability of the students as a bound variable. The research data were obtained through two tests. The first test was the pre-test, which was used in the classroom before using the learning media “Monopoly Game”, and the second was the post-test, which was used after the learning media “Monopoly Game” was used in the classroom. The data collected were processed by a t-test for dependent variable. The data show that t count = 10.08. If this result was compared to free value = (n = 21 and the significant level α = 0.05, t_tab = 1.72 was obtained. That means t_count  = 10.08> t_tab = 1.72 [t_count is higher than t_tab This means that the use of the "monopoly game" as a learning medium has made a positive contribution to the speaking skills of the students. Based on this research, it can be suggested that the "monopoly game" can be used as a learning medium in the classroom in order to increase the speaking ability of the students to enhance
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