违反IEEE发布原则的通知——实时平面形状变形

Xin Feng, Minyong Shi
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引用次数: 0

摘要

交互式空间变形是编辑光栅图像、矢量图形、几何模型和动画人物的强大方法。这种可能性的广度导致了大量的方法寻求通过实时计算和直观使用来改善交互式变形。我们的目标是通过允许用户自由地使用最方便的手柄类型组合来简化变形的设计和控制。我们构建了三种手柄类型:点、骨架和笼子,点快速放置且易于操作,骨头使某些方向僵硬,笼子易于控制感兴趣区域的膨胀和变薄。提出了一种基于移动最小二乘和均值坐标的平面形状变形方法,该方法采用线性函数包括相似变换和刚性变换。这些变形是逼真的,给用户操纵现实世界物体的印象。对于这些技术中的每一种,我们都提供了简单的封闭形式解决方案,可以产生快速变形,可以实时执行。我们成功地演示了平面形状的实时变形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Notice of Violation of IEEE Publication PrinciplesRealtime Planar Shape Deformation
Interactive space deformation is a powerful approach for editing raster images, vector graphics, geometric models and animated characters. This breadth of possibilities has led to an abundance of methods seeking to improve interactive deformation with real-time computation and intuitive use. Our goal is to make the design and control of deformations simpler by allowing the user to work freely with the most convenient combination of handle types. We construct three handle types: points, skeletons, and cages, points are quick to place and easy to manipulate, bones make some directions stiff, and cage is easy to control bulging and thinning in regions of interest. We provide planar shape deformation method based on Moving Least Squares and Mean Value Coordinate using linear functions including similarity and rigid transformations. These deformations are realistic and give the user the impression of manipulating real-world objects. For each of these techniques, we provide simple closed-form solutions that yield fast deformations, which can be performed in real-time. We demonstrate successful real-time deformation of planar shape.
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