{"title":"违反IEEE发布原则的通知——实时平面形状变形","authors":"Xin Feng, Minyong Shi","doi":"10.1109/CSO.2012.148","DOIUrl":null,"url":null,"abstract":"Interactive space deformation is a powerful approach for editing raster images, vector graphics, geometric models and animated characters. This breadth of possibilities has led to an abundance of methods seeking to improve interactive deformation with real-time computation and intuitive use. Our goal is to make the design and control of deformations simpler by allowing the user to work freely with the most convenient combination of handle types. We construct three handle types: points, skeletons, and cages, points are quick to place and easy to manipulate, bones make some directions stiff, and cage is easy to control bulging and thinning in regions of interest. We provide planar shape deformation method based on Moving Least Squares and Mean Value Coordinate using linear functions including similarity and rigid transformations. These deformations are realistic and give the user the impression of manipulating real-world objects. For each of these techniques, we provide simple closed-form solutions that yield fast deformations, which can be performed in real-time. We demonstrate successful real-time deformation of planar shape.","PeriodicalId":170543,"journal":{"name":"2012 Fifth International Joint Conference on Computational Sciences and Optimization","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Notice of Violation of IEEE Publication PrinciplesRealtime Planar Shape Deformation\",\"authors\":\"Xin Feng, Minyong Shi\",\"doi\":\"10.1109/CSO.2012.148\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interactive space deformation is a powerful approach for editing raster images, vector graphics, geometric models and animated characters. This breadth of possibilities has led to an abundance of methods seeking to improve interactive deformation with real-time computation and intuitive use. Our goal is to make the design and control of deformations simpler by allowing the user to work freely with the most convenient combination of handle types. We construct three handle types: points, skeletons, and cages, points are quick to place and easy to manipulate, bones make some directions stiff, and cage is easy to control bulging and thinning in regions of interest. We provide planar shape deformation method based on Moving Least Squares and Mean Value Coordinate using linear functions including similarity and rigid transformations. These deformations are realistic and give the user the impression of manipulating real-world objects. For each of these techniques, we provide simple closed-form solutions that yield fast deformations, which can be performed in real-time. We demonstrate successful real-time deformation of planar shape.\",\"PeriodicalId\":170543,\"journal\":{\"name\":\"2012 Fifth International Joint Conference on Computational Sciences and Optimization\",\"volume\":\"36 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Fifth International Joint Conference on Computational Sciences and Optimization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSO.2012.148\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Fifth International Joint Conference on Computational Sciences and Optimization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSO.2012.148","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Notice of Violation of IEEE Publication PrinciplesRealtime Planar Shape Deformation
Interactive space deformation is a powerful approach for editing raster images, vector graphics, geometric models and animated characters. This breadth of possibilities has led to an abundance of methods seeking to improve interactive deformation with real-time computation and intuitive use. Our goal is to make the design and control of deformations simpler by allowing the user to work freely with the most convenient combination of handle types. We construct three handle types: points, skeletons, and cages, points are quick to place and easy to manipulate, bones make some directions stiff, and cage is easy to control bulging and thinning in regions of interest. We provide planar shape deformation method based on Moving Least Squares and Mean Value Coordinate using linear functions including similarity and rigid transformations. These deformations are realistic and give the user the impression of manipulating real-world objects. For each of these techniques, we provide simple closed-form solutions that yield fast deformations, which can be performed in real-time. We demonstrate successful real-time deformation of planar shape.