基于Kinemaster的学习媒体开发,以支持Pirus Martapura第六班的学生学习

F. Marleny, Ayu Ahadi Ningrum, Windarsyah Windarsyah
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引用次数: 0

摘要

Covid-19大流行期间学习方式的改变要求教育工作者(即教师)在提供学习材料方面更具创新性,以便学生在家庭学习期间能够更好地理解学习材料。作为教育者必须迅速地与这些情况联系起来,教育者的创新和创造力成为教学过程中的先锋,使学生在教学过程中始终感受到有效的互动和沟通的存在。运动学应用程序是开发学习媒体的一种媒介,可以使学习媒体更具趣味性和互动性。使用这种运动学应用程序往往更容易实现,因为它更受欢迎,易于使用。这次社区服务活动的目的是培养师生在教与学过程中的精神,同时提高教师以视频学习资料的形式创造学习媒体的能力。这次社区服务活动在南加里曼丹省班加尔班加尔区绿松石玛塔普拉市6组进行。本次活动于2021年8月举行,共约30名教师参加。社区服务活动以社会化、培训、应用Kinemaster应用程序创建互动式学习媒体的形式实施的方法,在此活动之外是教师在互动式创新学习媒体的创建和开发中的提升。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Pembelajaran Berbasis Aplikasi Kinemaster Untuk Menunjang Belajar Mengajar Siswa Pada Gugus 6 Pirus Martapura
Alteration in learning styles during the Covid-19 pandemic requires educators, i.e. teachers, to be more innovative in delivering learning materials so that students can understand learning materials well during learning from home. As an educator must quickly relate to these circumstances, innovation and creativity of an educator become the spearhead in the teaching and learning process so that students always feel the existence of effective interaction and communication in the teaching and learning process. Kinemaster application is one of the media that can be used to develop learning media to make it more interesting and interactive. The use of this Kinemaster application tends to be easier to implement because it is more popular and easy to use. The purpose of this community service activity is to foster the spirit of teachers and students in the teaching and learning process, as well as improve the teacher's ability to create learning media in the form of video learning materials. This community service activity took place in Group 6 Turquoise Martapura City Banjar Banjar District of South Kalimantan Province. This activity was held in August 2021 with a total of approximately 30 teachers.  The method of approaching the implementation of community service activities in the form of socialization, training, and application of Kinemaster applications to create interactive learning media, beyond this activity is the improvement of teachers' in the creation and development of interactive and innovative learning media.
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