基于三维建模的多边形拓扑生成算法研究

Sa LiangKun, Zhang DeTong
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引用次数: 2

摘要

排列建筑物表面特征顶点拓扑序列是三维建模领域的一个重要研究方向。通过排列拓扑序列并进行相应的运算,得到建筑物的线框模型。但目前还缺乏一种快速、合适地建立所有多边形拓扑序列的算法。因此,本文综述了近年来在三维建模拓扑结构生成方面取得的突出进展,给出了一些典型算法的基本思想,并分析了具体算法。分析了各种算法的优缺点。为后续研究提供指导。它有助于研究人员改进现有算法并提出更好的新算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Polygon topology generation algorithm research based on 3d modeling
Arrange topological sequence of building surface feature vertex is a significant research field in 3d modeling field. We can get the wire frame model of building by arrange the topological sequence and do some related operation. But there is also lack of an algorithm that quick and suitable for established all of the polygon topological sequence. So this paper review the outstanding progress in generating topological structure on 3d modeling in recent years Some typical algorithms are given its basic ideas and analysis specific algorithm. The advantages and disadvantages of each algorithm are analysis. Provide the guidelines for follow-up study. Its assist the researchers improve the existing algorithm and proposed better new algorithm.
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