长期网页游戏的商业模式——没有游戏包的收入

Juha-Matti Vanhatupa
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引用次数: 7

摘要

直接在网页浏览器上玩基于浏览器的游戏是一种新的商业环境,数字游戏的传统商业模式需要被新的模式所取代。一开始就没有游戏包可卖,免费选项的存在使得每月付费的网页游戏对玩家来说非常无趣。因此,无论是“制作游戏-销售游戏”的循环模式还是基于用户每月费用的订阅模式都不适合这些模式。这些游戏有一个独特的玩家群体,由经验丰富的玩家和大量的新玩家组成。在本文中,我们将描述长期基于网页的游戏所使用的商业模式。这种商业模式的常见收入来源是向玩家出售额外功能,向广告商出售广告空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Business model of long-term browser-based games - Income without game packages
Browser-based games played directly in the web browser are a new business environment, where traditional business models for digital games needs to be replaced with new one. There are no game packages to be sold in the first place, and availability of free options makes browser-based game with monthly costs very uninteresting for the players. Therefore neither: “make game - sell game” cycle or monthly costs based subscriber model are eligible for those. These games have a unique player group, which consist of very experienced players and huge mass of new players. In this paper, we describe business model used with long-term browser-based games. Common sources of income in this business model are selling extra features to the players and advertisement space to the advertisers.
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