KHARMA:一个开放的KML/HTML架构,用于移动增强现实应用

A. Hill, B. MacIntyre, Maribeth Gandy Coleman, Brian Davidson, Hafez Rouzati
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引用次数: 57

摘要

未来增强现实技术的广泛采用将依赖于一个广泛可访问的创作和分发内容的标准,至少要有当前web创作技术提供的灵活性和交互性。我们介绍了KHARMA,一个基于KML的开放架构,用于地理空间和相对引用,结合HTML、JavaScript和CSS技术用于内容开发和交付。该体系结构使用轻量级表示,将基础设施和跟踪源与创作和内容交付分离开来。我们的主要贡献是对KML进行了重新概念化,将以前局限于气球的HTML内容转变为场景中的一等元素。我们介绍KARML扩展,它使作者能够更好地控制HTML内容的表示及其与其他内容的空间关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
KHARMA: An open KML/HTML architecture for mobile augmented reality applications
Widespread future adoption of augmented reality technology will rely on a broadly accessible standard for authoring and distributing content with, at a minimum, the flexibility and interactivity provided by current web authoring technologies. We introduce KHARMA, an open architecture based on KML for geospatial and relative referencing combined with HTML, JavaScript and CSS technologies for content development and delivery. This architecture uses lightweight representations that decouple infrastructure and tracking sources from authoring and content delivery. Our main contribution is a re-conceptualization of KML that turns HTML content formerly confined to balloons into first-class elements in the scene. We introduce the KARML extension that gives authors increase control over the presentation of HTML content and its spatial relationship to other content.
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