教导智能体:弟子方法

G. Tecuci, M. Hieb
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引用次数: 20

摘要

构建智能代理的能力受到所需知识获取工作的极大限制。为了开发具有可接受性能的基于知识的智能体,目前需要人类专家和知识工程师进行多次迭代。我们开发了一种新颖的方法,称为“门徒”,用于构建依赖于交互式辅导范式的智能代理,而不是传统的知识工程范式。在门徒方法中,专家通过五种基本类型的交互来教导智能体。如此丰富的交互在机器学习(ML)系统中是罕见的,但对于开发更强大的系统是必要的。从专家的角度来看,这些交互包括向智能体指定知识,给智能体一个具体的问题及其解决方案,智能体要学习一个一般规则,验证智能体提出的类比问题和解决方案,向智能体解释验证的原因,并被引导提供新的k…
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching intelligent agents: The disciple approach
The ability to build intelligent agents is significantly constrained by the knowledge acquisition effort required. Many iterations by human experts and knowledge engineers are currently necessary to develop knowledge‐based agents with acceptable performance. We have developed a novel approach, called Disciple, for building intelligent agents that relies on an interactive tutoring paradigm, rather than the traditional knowledge engineering paradigm. In the Disciple approach, an expert teaches an agent through five basic types of interactions. Such rich interaction is rare among machine learning (ML) systems, but is necessary to develop more powerful systems. These interactions, from the point of view of the expert, include specifying knowledge to the agent, giving the agent a concrete problem and its solution that the agent is to learn a general rule for, validating analogical problems and solutions proposed by the agent, explaining to the agent reasons for the validation, and being guided to provide new k...
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