在情境学习模式下利用Adobe Flash程序开发电子学习媒体提高初中地理研究步骤材料的学习效果

Hikari Dwi Saputro, Mohammad Ali Rustaminezhad, A. A. Amosa, Zahra Jamebozorg
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引用次数: 3

摘要

研究目的:本研究旨在分析学生和教师对使用Adobe Flash程序开发电子学习媒体的需求,使用Adobe Flash程序开发电子学习媒体,确定使用Adobe Flash程序开发电子学习媒体的可行性。研究方法:使用的研究方法是迪克和凯里开发的研究与开发(R&D)方法。抽样方法为目的抽样和简单随机抽样。数据收集使用来自媒体专家、材料专家、教育工作者、学生试验问卷、观察、后测和文档的验证表。主要发现:本研究的结果是基于视觉学习特征、使用类别频繁的媒体体验、对媒体发展的认同反应、绿色可视化和Comic Sans MS字体类型的主导结果的需求分析。开发电子学习媒体形式的研究产品,使用Adobe Flash程序,配备图片,地图,视频和动画,用于支持上下文学习模型。本研究的新颖性/原创性:本研究的新颖性在于,本研究的结果可以为通过媒体进行自主学习提供便利,并且可以更容易地在周围环境中实施有关实际问题的材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of E-Learning Media Using Adobe Flash Program in a Contextual Learning Model to Improve Students' Learning Outcomes in Junior High School Geographical Research Steps Materials
Purpose of the study: This study aims to analyze the needs of students and teachers for the development of e-learning media with the Adobe Flash program, develop e-learning media with the Adobe Flash program, determine the feasibility of e-learning media with the Adobe Flash program. Methodology: The research method used is the research and development (R&D) method developed by Dick and Carey. The sampling technique used was purposive sampling and simple random sampling. Data collection was carried out using validation sheets from media experts, material experts, educators, student trial questionnaires, observation, posttest, and documentation. Main Findings: The results of this study are needs analysis based on dominant results includes visual learning characteristics, experience of using media with frequent categories, agreeing responses with media development, green visualization, and Comic Sans MS font type. Development of research products in the form of e-learning media with the Adobe Flash program equipped with pictures, maps, videos and animations used to support contextual learning models. Novelty/Originality of this study: The novelty of this research is that the results of this study can provide convenience for independent learning through the media and make it easier to implement material on real problems in the surrounding environment. 
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