利用微世界向新手介绍编程

Y. Papadopoulos, Stergios Tegos
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引用次数: 19

摘要

程序设计导论是计算机科学专业一年级学生的一门传统必修课。然而,计算机科学教育领域的研究表明,许多学生缺乏解决问题的能力和计算思维能力。这些问题在学术界引发了关于编程入门课程的学习方法是否合适的问题。在教学过程中,以教师为中心的模式被修改,引入了交互式学习环境,促进了分布式学习。在本文中,我们考察了编程入门课程所需的基本技能。此外,我们还关注了一些最受欢迎的微世界,并对它们的教育适用性进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Microworlds to Introduce Programming to Novices
Introduction to programming is a traditional and compulsory course for first year Computer Science students. However, research in the field of computer science education has highlighted that many students lack on problem solving and computational thinking skills. These issues provoke questions in the academic community as to whether the learning methodology of introductory to programming courses is appropriate. As regards the pedagogical procedure in general, the teacher-centered model was amended with the introduction of Interactive Learning Environments, which promote distributed learning. In this paper, we examine the fundamental skills needed for introductory to programming courses. Additionally, we focus on some of the most popular micro worlds and evaluate them in terms of educational suitability.
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