应用程序独立的精确鼠标放置在任意几何形状的表面上

H. C. Batagelo, Shin-Ting Wu
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引用次数: 25

摘要

大多数直接操作任务依赖于光标在目标对象上的精确位置。通常,这需要了解在CPU上计算的对象的不同应用程序相关的几何属性。在这项工作中,我们提出了一个简单而通用的基于gpu的框架来计算这些属性,而不依赖于特定于应用程序的算法。特别是,它为渲染模型的每个像素提供了离散微分几何元素,这些元素只需要存储在视频存储器中的顶点数据和每个顶点的1环连接。我们通过展示如何通过提供正确的鼠标位置来验证我们的框架,即使在GPU上修改几何形状,它也可以支持文献中提出的许多直接操作任务的实现。给出了实施结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application-independent accurate mouse placements on surfaces of arbitrary geometry
Most direct manipulation tasks rely on precise placements of the cursor on the object of interest. Commonly, this requires the knowledge of distinct application-dependent geometry attributes of this object computed on the CPU. In this work, we present a simple yet general GPU-based framework for computing such attributes without depending on application-specific algorithms. In particular, it provides, for each pixel of the rendered model, elements of discrete differential geometry that require only the vertex data and 1-ring connectivity of each vertex stored in video memory. We validate our framework by showing how, only by providing correct mouse placements even when the geometry is modified on GPU, it can support the implementation of many direct manipulation tasks presented on the literature. Implementation results are presented.
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