基于场景的数字游戏在汉语公式表达教学中的设计与应用

Xiaofei Tang, Naoko Taguchi
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引用次数: 13

摘要

一个设计良好的游戏可以提供一个沉浸式的环境,学习者可以在各种社会环境中练习第二语言,从而为语用学学习提供大量的机会。为了检验游戏对第二语言语用学学习的适用性,本研究使用Unity平台开发了一款基于场景的数字游戏(《问餐厅》)来教授汉语公式表达。在游戏中,玩家扮演一个在中国一家餐馆工作的机器人,通过与内置角色互动来执行任务。这款游戏包含了四个关键的游戏属性:情境(表现)、目标、反馈和交互性。本文基于对12名完成游戏的汉语学习者的访谈数据,报告了这些游戏属性的可用性。结果表明,在《问题餐厅》中,情境和互动性的结合提供了一种引人入胜的学习体验,而明确的反馈直接有助于学习。参与者提出了一些关于游戏中目标的动机吸引力和隐性反馈的担忧。本文进一步讨论了开发和利用数字游戏进行语用学学习的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing and Using a Scenario-Based Digital Game to Teach Chinese Formulaic Expressions
A well-designed game can offer enormous opportunities for pragmatics learning by providing an immersive environment where learners can practice L2 in a variety of social contexts. To examine the applicability of gaming to L2 pragmatics learning, this study used the platform Unity to develop a scenariobased digital game (Questaurant) to teach Chinese formulaic expressions. In the game, the player took the role of a robot who works in a restaurant in China and runs quests by interacting with built-in characters. The game incorporated four key gaming attributes: context (representation), goals, feedback, and interactivity. This paper reports the usability of these gaming attributes based on interview data collected from 12 learners of Chinese who completed the game. Results showed that the combination of context and interactivity in Questaurant delivered an engaging learning experience, while explicit feedback directly contributed to learning. Participants raised some concerns regarding the motivational appeal of goals and implicit feedback in the game. This paper further discusses implications for developing and utilizing digital games for pragmatics learning.
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