资源受限设备上程序几何工作负载的综合性能评估

Edon Govori, Ilir Murturi, S. Dustdar
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引用次数: 1

摘要

近年来,在现代应用程序(例如,增强现实或虚拟现实)中可视化高质量的3D内容越来越多地被程序化而不是显式地生成。这体现在产生非常详细的几何图形,这需要具有特定特征的资源密集型计算工作负载(即过程几何工作负载)。通常,具有资源密集型需求的工作负载是在具有强大资源的环境(即云)中执行的。然而,涉及到的大量数据传输、异构设备和网络会影响面向用户的应用程序的总体延迟和质量。为了应对这些挑战,可以利用位于最终用户附近的计算实体(即边缘设备)来生成3D内容。我们在本文中的目标是评估在资源受限的边缘设备上执行过程几何工作负载时的性能和功耗。通过大量的实验,我们旨在了解不同边缘设备在不同配置下生成3D内容时的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Comprehensive Performance Evaluation of Procedural Geometry Workloads on Resource-Constrained Devices
In recent years, visualizing high-quality 3D content within modern applications (e.g., Augmented or Virtual Reality) is increasingly being generated procedurally rather than explicitly. This manifests in producing highly detailed geometries entailing resource-intensive computational workloads (i.e., Procedural Geometry Workloads) with particular characteristics. Typically, workloads with resource-intensive demands are executed in environments with powerful resources (i.e., the cloud). However, the enormous amount of data transmission, heterogeneous devices, and networks involved impact overall latency and quality in user-facing applications. To tackle these challenges, computing entities (i.e., edge devices) located near end-users can be utilized to generate 3D content. Our objective within this paper is to evaluate performance and power consumption when executing procedural geometric workloads on resource-constrained edge devices. Through extensive experiments, we aim to comprehend the limitations of different edge devices when generating 3D content under different configurations.
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