利用图卷积网络合成音乐数据条件下的逼真人体舞蹈动作

João Pedro Moreira Ferreira, Renato Martins, E. R. Nascimento
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引用次数: 0

摘要

学习从音乐中自然地移动,即跳舞,是人类经常毫不费力地完成的最复杂的动作之一。现有的基于经典CNN和RNN模型的自动舞蹈生成技术由于运动流形的非欧几里德几何而存在训练和可变性问题。我们设计了一种新的基于GCNs的方法来解决音频自动生成舞蹈的问题。我们的方法使用一种对抗性学习方案,以输入音乐音频为条件来创建自然动作。实验结果表明,本文提出的GCN模型在不同的实验中都优于现有的模型。运动生成和解释的可视化结果可以通过链接:http://youtu.be/fGDK6UkKzvA可视化
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synthesizing Realistic Human Dance Motions Conditioned by Musical Data using Graph Convolutional Networks
Learning to move naturally from music, i.e., to dance, is one of the most complex motions humans often perform effortlessly. Existing techniques of automatic dance generation with classical CNN and RNN models undergo training and variability issues due to the non-Euclidean geometry of the motion manifold. We design a novel method based on GCNs to tackle the problem of automatic dance generation from audio. Our method uses an adversarial learning scheme conditioned on the input music audios to create natural motions. The results demonstrate that the proposed GCN model outperforms the state-of-the-art in different experiments. Visual results of the motion generation and explanation can be visualized through the link: http://youtu.be/fGDK6UkKzvA
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