基于游戏化理念的移动学习应用(MoLearn)原型

T. Sagirani, M. J. D. Sunarto, B. Hariadi, Tania Amelia, Julianto Lemantara
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引用次数: 2

摘要

移动学习(MoLearn)是一个专门为满足学生的学习需求而创建的学习应用程序,目标是通过更有效的移动设备获得更多的学习经验。为了应对这一挑战,mollearn需要开发先前基于web和Android构建的应用程序。根据其用户的生活方式,在这个案例中是高中生,MoLearn应用程序是使用游戏化的概念开发的。在学习中,游戏化是一种在学习过程中使用游戏元素的方法,目的是提供动机,为学习者提供舒适,并对学习过程产生兴趣。利用游戏化的概念,设计了一个MoLearn应用开发的原型,关注三个要素,即个性、交互性和反馈。这个应用程序的开发考虑到每个学生的活动,重点是目标、奖励机制和进度跟踪。游戏化,作为一个概念,在创造参与式学习体验和主动学习的过程中,对mollearn应用开发的关键回顾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prototype of Mobile Learning Application (MoLearn) by Utilizing the Gamification Concept
Mobile Learning (MoLearn) is a learning application created specifically to accommodate the learning needs of students with the goal of gaining more learning experiences with more effective mobile devices. Answering this challenge, MoLearn application that has been built previously with web-based and Android needs to be developed. In accordance with the lifestyle of its users, in this case high school students, the MoLearn application was developed using the concept of Gamification. In learning, gamification is an approach in the learning process that uses elements in the game with the aim to provide motivation, build comfort for learners, and interest in the learning process. By utilizing the concept of Gamification, a prototype of MoLearn application development was designed by giving attention to the three elements, i.e character, interactivity and feedback. The development of this application takes into account every student activity that focuses on goals, reward mechanisms, and progress tracking. Gamification, a key review of MoLearn's application development as a concept in the process of creating participative learning experiences and active learning.
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