L. Karlitasari, B. H. Situmorang, Agung Prajuhana Putra, Amalia Sabrina, Diva Randika
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引用次数: 1

摘要

虚拟导览现在被广泛用于介绍校园拥有的基础设施。近一年来,新冠肺炎大流行让未来的学生和大学生对继续学业犹豫不决。如果你直接来到校园看里面的所有设施,这就会引起人们的关注。本研究的目的是创建一个虚拟校园旅游应用程序,作为COVID-19大流行期间的替代媒体推广。本研究采用增强现实的多媒体开发生命周期(MDLC)方法。本研究的结果是一个虚拟游戏形式的应用程序,在探索学习程序之前,用户将被要求拥有适当的角色,然后通过键盘控制操纵杆,用户可以以直接模板的形式输入房间和其中的信息。或者使用条形码直接进入其中的信息。因此,除了用户对计算机科学学习程序环境和其中的基础设施更加熟悉之外,它也是一个鼓舞人心的工具,如果您作为学生进入,则可以学习或创建应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Tour Campus Sebagai Media Promosi di Masa Pandemik Covid-19
The use of Virtual Tours is now widely used to introduce infrastructure facilities owned by a campus. For almost a year, the COVID-19 pandemic has made prospective students and college students hesitant to continue their studies. This raises concerns if you come directly to campus to see all the facilities in it. The purpose of this research is to create a virtual campus tour application as an alternative media promotion during the COVID-19 pandemic. This study uses the Multimedia Development Life Cycle (MDLC) method using augmented reality. The result of this research is an application in the form of a virtual game, where before exploring the study programs, the user will be asked to have the appropriate character, then with the help of controlling the joystick from the keyboard, the user can enter the rooms and the information in it, either in the form of direct templates. or use the barcode to go directly to the information in it. Thus, in addition to users becoming more familiar with the Computer Science Study Program environment and the infrastructure in it, it is also an inspirational tool, that to study or create applications it can be done if you enter as a student.
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