投影映射中三维虚拟物体的变换分析

Sanghoon Lee, Ilhong Shin, E. Rhee, Sunghee Lee, Namkyung Lee
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引用次数: 0

摘要

在投影映射中,分析了现实世界与三维虚拟物体之间的转换关系。研究了投影坐标系和OpenGL顶点变换模型。主要分析了镜头畸变模型及其逆模型,并给出了相应的着色器代码。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A transformation analysis of 3D virtual object for projection mapping
The transformation relationships between real-world and 3D virtual objects are analyzed for projection mapping. Projector coordinates systems and OpenGL vertex transformation model are examined. Mainly, we analyzed lens distortion model and its inverse model, and proposed shader code for it.
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