3.3设计《Jocoi:一款关于失去怀孕的游戏

{"title":"3.3设计《Jocoi:一款关于失去怀孕的游戏","authors":"","doi":"10.14361/9783839444153-013","DOIUrl":null,"url":null,"abstract":"This chapter addresses the process of designing Jocoi, discussing features of the final prototype1 and the way we got there. In previous write-ups of this process, I have focused on the movement from brainstorming to final prototype in chronological order. This came at the cost of explaining how we actually adapted design devices to accommodate participant stories. To show how the ergodic continuum works in practice to address lived experience, I found it more useful to switch to a structure which resembles the analysis chapters in part 2 of this book. This acknowledges that Jocoi exists within a design tradition. It is part of a history of games which have used different strategies to make love and loss tangible. Based on the women’s priorities emerging from the planet models, the game design goal was to respond adequately to these themes through a videogame. This required a balancing of design autonomy, accepting liability for the process and the final prototype but also implementing it in a way that would appeal to the women’s tastes. The idea was to continue the muse-based design process in a way that would ‘amuse the muses’ and lead to interesting observations about designing for grief.","PeriodicalId":270610,"journal":{"name":"Games and Bereavement","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"3.3 Designing Jocoi: A Game about Pregnancy Loss\",\"authors\":\"\",\"doi\":\"10.14361/9783839444153-013\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This chapter addresses the process of designing Jocoi, discussing features of the final prototype1 and the way we got there. In previous write-ups of this process, I have focused on the movement from brainstorming to final prototype in chronological order. This came at the cost of explaining how we actually adapted design devices to accommodate participant stories. To show how the ergodic continuum works in practice to address lived experience, I found it more useful to switch to a structure which resembles the analysis chapters in part 2 of this book. This acknowledges that Jocoi exists within a design tradition. It is part of a history of games which have used different strategies to make love and loss tangible. Based on the women’s priorities emerging from the planet models, the game design goal was to respond adequately to these themes through a videogame. This required a balancing of design autonomy, accepting liability for the process and the final prototype but also implementing it in a way that would appeal to the women’s tastes. The idea was to continue the muse-based design process in a way that would ‘amuse the muses’ and lead to interesting observations about designing for grief.\",\"PeriodicalId\":270610,\"journal\":{\"name\":\"Games and Bereavement\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Games and Bereavement\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14361/9783839444153-013\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Bereavement","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14361/9783839444153-013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

这一章讲述了设计《Jocoi》的过程,讨论了最终原型的功能以及我们实现它的方法。在之前关于这一过程的文章中,我一直按照时间顺序关注从头脑风暴到最终原型的过程。这是以解释我们如何调整设计设备来适应参与者故事为代价的。为了展示遍历连续体如何在实践中处理生活经验,我发现切换到类似于本书第2部分中的分析章节的结构会更有用。这承认Jocoi存在于设计传统中。这是游戏历史的一部分,它们使用不同的策略让爱和失去变得有形。基于女性对行星模型的优先考虑,游戏设计目标是通过电子游戏充分回应这些主题。这需要平衡设计自主权,接受过程和最终原型的责任,但也要以一种吸引女性品味的方式执行它。我们的想法是继续以缪斯为基础的设计过程,以一种“娱乐缪斯”的方式,并导致对悲伤设计的有趣观察。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3.3 Designing Jocoi: A Game about Pregnancy Loss
This chapter addresses the process of designing Jocoi, discussing features of the final prototype1 and the way we got there. In previous write-ups of this process, I have focused on the movement from brainstorming to final prototype in chronological order. This came at the cost of explaining how we actually adapted design devices to accommodate participant stories. To show how the ergodic continuum works in practice to address lived experience, I found it more useful to switch to a structure which resembles the analysis chapters in part 2 of this book. This acknowledges that Jocoi exists within a design tradition. It is part of a history of games which have used different strategies to make love and loss tangible. Based on the women’s priorities emerging from the planet models, the game design goal was to respond adequately to these themes through a videogame. This required a balancing of design autonomy, accepting liability for the process and the final prototype but also implementing it in a way that would appeal to the women’s tastes. The idea was to continue the muse-based design process in a way that would ‘amuse the muses’ and lead to interesting observations about designing for grief.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信