一种基于GFFD方法的模拟个体语音和面部表情融合的方法

S. Yue, K. Kitajima
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引用次数: 1

摘要

本文提出了一种基于解剖学基础的语音和面部表情组合模拟新方法,该方法可以在不使用昂贵测量仪器的情况下处理任意单个人脸。在我们之前的文章中,我们提出了一种口腔周围肌肉模型的建模方法,特别是口轮匝肌模型和支撑口轮匝肌模型,它对我们说话时口腔周围皮肤的运动起着重要的决定作用。面部肌肉模型被表示为线框模型,在应用GFFD(广义自由形式变形)方法时,将其作为操作点,其顶点起着重要的作用。当我们在通用模型上发出元音/a/, /i/, /u/, /e/, /o/和/n/和辅音时,我们通过实验确定了这些肌肉模型的操作点的位置。在本文中,我们首先报道了在上述方法的基础上,考虑了下颌旋转等因素的改进。然后,我们提出了一种新的方法来表示由语言和面部表情引起的皮肤运动融合。最后将展示一些示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A method of simulating the fusion of speech and facial expression for individuals based on the GFFD method
This paper proposes a novel method of simulating the combination of speech and facial expression with anatomical basis, which can cope with any individual faces without any expensive measuring machines. In our previous paper, we presented a method of modeling muscle models around the mouth, especially the orbicularis oris model and the ones supporting it, which play important roles to decide the movement of skin around the mouth when we speak. The facial muscle models are represented as wire-frame models and their vertices play an important role when we treat them as operation points when applying our GFFD (Generalized Free Form Deformation) method. We experimentally decided the position of operation points of those muscle models when we utter the vowel /a/, /i/, /u/, /e/, /o/ and /n/ and consonants on the generic model. In this paper, we first report the improvement on the above method by considering jaw rotation, etc. Then, we present a new method to represent the fusion of the skin motions caused by both speech and facial expression. Some examples will finally be shown.
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