应用软件工程方法设计儿童数学数字互动故事书的故事情节

Nurhamizah Zainudin, Azniah Ismail
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摘要

本文介绍了一个具有三维弹出式和增强现实功能的数学交互式故事书应用程序原型的早期设计过程。这个应用程序是使用进化原型模型设计的,我们需要有几个完整的4阶段原型模型周期。我们进行了几次迭代,特别专注于为一个涉及3D弹出式和增强现实功能的数学学习工具获得最佳故事情节。这一过程仍在进行中。我们还将与专家验证故事情节和故事与所选数学主题的适用性。一旦设计得到验证,我们将继续构建原型并与潜在用户进行验证,直到所有功能都得到满足。希望以后这个应用程序能被接受为一个有趣的学习工具,并作为儿童的教育学习资源作出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Storylines for Children’s Mathematics Digital Interactive Storybook using Software Engineering Approach
This paper presents an early part of designing process for a math interactive storybook application prototype with 3D pop-up and augmented reality features. This application is designed using the evolutionary prototype model where we are required to have several complete 4-phases prototype model cycles. Several iterations were conducted specially to focus on getting the best storylines for a mathematics learning tool that involves 3D pop-up and augmented reality features. The process is still on-going. We will also validate with experts the storyline and the suitability of the story with the mathematic topics chosen. Once the design is validated, we will continue building the prototype andvalidate it with potential users until all features are satisfied. It is hoped that later this application will be accepted as an interesting learning tool and contribute as an educational learning resource for children.
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