音频信号的时间扭曲

S. Goldenstein, Jonas Gomes
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引用次数: 12

摘要

描述一种获取音频信号的时间膨胀或收缩的技术。不同的计算机图形应用程序可以利用这种技术。在实时网络虚拟现实应用中,例如电话会议或游戏,音频可能与其他数据独立传输。这些不同的信号异步到达,需要以某种方式在运行中重新同步。在动画中,它可以帮助自动适应和合并预先录制的声音样本到特殊的定时事件。它还可以更容易地完成特效,比如为动画角色配音或改变声音时对口型。我们的技术试图通过复制原始信号频率来消除失真。马尔瓦尔小波用于避免在段转换之间点击。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Time warping of audio signals
Describes a technique to obtain a time dilation or contraction of an audio signal. Different computer graphics applications can take advantage of this technique. In real-time networked virtual reality applications, such as teleconferences or games, the audio might be transmitted independently from the rest of the data. These different signals arrive asynchronously and need to be somehow resynchronized on-the-fly. In animation, it can help to automatically fit and merge pre-recorded sound samples to special timed events. It also makes it easier to accomplish special effects, like lip-sync for dubbing or changing the voice of an animated character. Our technique tries to eliminate distortions by the replication of the original signal frequencies. Malvar wavelets are used to avoid clicking between segment transitions.
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