电子展览馆日2002-虚拟和增强世界的公众体验

J. Behr, Peter Eschler, Torsten Fröhlich, C. Knöpfle, B. Lutz, Stefan Müller, M. Roth
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引用次数: 5

摘要

虚拟现实和增强现实(VR/AR)是否适合娱乐和教育外行观众?在本文中,我们试图找到这个问题的答案,并找出成功安装的条件和要求。我们将介绍我们的“试验平台”——数码展览馆日2002,这是世界上第一个专门以虚拟和增强现实为主题的公开展览,在6天内吸引了超过10,000名参观者。我们还展示了在展览期间用户提问的结果,以及“吸取的教训”。此外,我们专注于软件方面,这使我们能够使用低成本的硬件,并提供了一种在短时间内构建新展品的方法。由于VR/AR装置的升降主要受其用户界面的影响,我们提出了设备的分类方案,并概述了它们的优缺点,为其他VR/AR开发人员在公共VR/AR展览上的工作提供了指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cybernarium Days 2002-A public experience of virtual and augmented worlds
Are Virtual and Augmented Reality (VR/AR) well suited for entertaining and educating a lay audience? In this paper we try to find an answer to this question and work out the conditions and requirements for successful installations. We will describe our "test bed", the Cybernarium Days 2002, the world's first public exhibition exclusively dedicated to Virtual and Augmented Reality, which attracted more than 10.000 visitors in 6 days. We also present the results of the user questioning, which took place during the exhibition, and the "lessons learnt". Furthermore we focus on software aspects, which enabled us to use low cost hardware and offered a way to build new exhibits in a short time. Since the raise or fall of a VR/AR installation is mainly influenced by its user interface, we present a classification scheme for devices and outline their advantages and disadvantages, offering other VR/AR-developers a guideline for their work on public VR/AR-exhibits.
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