基于眼动追踪的360度VR平铺视频注视点渲染

Hyunwook Kim, JinWook Yang, Minsu Choi, Junsuk Lee, Sangpil Yoon, Younghwan Kim, WooChool Park
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引用次数: 8

摘要

为了增加360VR图像的沉浸感,我们提出并实现了基于眼动追踪的头戴式显示设备,通过精确感兴趣区域检测的注视点渲染技术,实现了一种高效的视频编码平铺式视频图像解码和渲染方法。我们的方法可以提供高渲染速度和高质量的纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eye tracking based foveated rendering for 360 VR tiled video
To increase the sense of immersion of 360VR images, we have proposed and implemented foveated rendering technology through precision region-of-interest detection using eye-tracking-based head-mounted display equipment for a high-efficiency video coding tiled video-based image-decoding and -rendering method. Our method can provide a high rendering speed and high-quality textures.
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