基于纹理的实时结构特征混合

T. Jebara, Kenneth B. Russell, A. Pentland
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引用次数: 74

摘要

我们描述了一个人脸建模系统,该系统可以从实时视频流中估计完整的面部结构和纹理。该系统首先采用面部交易算法,该算法检测并稳定实时面部图像,使其形成标准的3D姿势。然后通过统计模型处理生成的规范纹理,以过滤缺陷并估计未知成分,如缺失像素和底层3D结构。该统计模型是特征选择器的软混合,它跨越了激光扫描人脸训练集的三维变形和纹理变化。引入了一种迭代算法来确定特征的维度划分,以最大化其在交叉验证数据集上的泛化能力。然后在不完整的3D数据上演示该模型过滤和估计缺失面部成分的能力。这最终允许模型跨越已知和回归未知的面部信息,前稳定的自然视频序列由人脸跟踪算法生成。在视频序列上对模型参数的连续和动态估计生成了面部3D变形和纹理变化的紧凑时间描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mixtures of eigenfeatures for real-time structure from texture
We describe a face modeling system which estimates complete facial structure and texture from a real-time video stream. The system begins with a face trading algorithm which detects and stabilizes live facial images into a canonical 3D pose. The resulting canonical texture is then processed by a statistical model to filter imperfections and estimate unknown components such as missing pixels and underlying 3D structure. This statistical model is a soft mixture of eigenfeature selectors which span the 3D deformations and texture changes across a training set of laser scanned faces. An iterative algorithm is introduced for determining the dimensional partitioning of the eigenfeatures to maximize their generalization capability over a cross-validation set of data. The model's abilities to filter and estimate absent facial components are then demonstrated over incomplete 3D data. This ultimately allows the model to span known and regress unknown facial information front stabilized natural video sequences generated by a face tracking algorithm. The resulting continuous and dynamic estimation of the model's parameters over a video sequence generates a compact temporal description of the 3D deformations and texture changes of the face.
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