“永不失明VR”通过增强虚拟技术增强虚拟现实头戴设备的体验

David Nahon, G. Subileau, Benjamin Capel
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引用次数: 26

摘要

在这个演示中,我们将分享我们在使用消费者头显构建实时3D体验方面的发现,从而超越它们设计的第一人称射击游戏的使用范围。我们解决了这种用户体验的关键问题,即将用户与自己的身体隔离开来,让他与房间里的其他人和现实世界失去联系。为了解决这些问题,我们在Windows v2上使用了现成的Kinect,在虚拟中注入了一些真实感。这里有一个描述演示的视频[1]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“Never Blind VR” enhancing the virtual reality headset experience with augmented virtuality
In this demo, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the first person shooter gaming usage for which they are designed. We address the key problems of such user experiences which are to isolate the user from his own body, have him lose contact with other people in the room and with the real world. To solve those issues we use an off-the-shelf Kinect for Windows v2 to inject some reality in the virtuality. A video describing the demo is available here [1].
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