实时摄像机跟踪使用粒子过滤器和多个特征跟踪

Seok-Han Lee, SangKeun Lee, Jongsoo Choi
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引用次数: 14

摘要

由于各种应用的驱动,例如AR(增强现实),人机界面和无处不在的计算,实时摄像机跟踪的重要性正在稳步增加。然而,在未知环境中使用单个摄像机进行实时跟踪并不是一项简单的工作。在本文中,我们描述了一个实时摄像机跟踪框架,专门用于跟踪桌面工作空间中的单目摄像机。该方案的基本思想是将基于粒子滤波的摄像机跟踪与多个特征跟踪器相关联,通过测量协方差进行特征映射。此外,我们将相机跟踪和特征映射分离为两个独立的任务,并在两个并行过程中进行处理。我们在实时桌面环境中演示了所提出方法的有效性。它可以适用于基于增强现实的游戏系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time camera tracking using a particle filter and multiple feature trackers
Real-time camera tracking is steadily gaining in importance due to the drive from various applications, such as AR(Augmented Reality), human-machine interface, and ubiquitous computing. However, a real-time camera tracking using a single camera in an unknown environment is not a trivial work. In this paper, we describe a real-time camera tracking framework specifically designed to track a monocular camera in a desktop workspace. Basic idea of the proposed scheme is that a particle filter-based camera tracking is linked to multiple feature trackers for the feature mapping via measurement covariances. Moreover, we split the camera tracking and feature mapping into two separate tasks, and they are handled in two parallel processes. We demonstrate the effectiveness of the proposed approach within a desktop environment in real-time. It can be applicable to an augmented reality-based gaming system.
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