Nearmi:为行动不便的VR用户设计兴趣点技术的框架

Rachel L. Franz, Sasa Junuzovic, Martez E. Mott
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引用次数: 6

摘要

我们提出了Nearmi,这是一个框架,使设计师能够在虚拟现实(VR)中为行动不便的人创建可定制和可访问的兴趣点(POI)技术。设计师可以通过创建和组合其四个组件的实例来使用Nearmi:表示、显示、选择和过渡。这些组件使用户能够在虚拟环境中获得对POI的感知,并自动将虚拟相机重新定向到选定的POI。我们进行了一项视频启发研究,17名行动不便的参与者就不同的Nearmi实施提供了反馈。尽管参与者在讨论他们的偏好时通常会考虑相同的设计因素,但他们的选择反映了可访问性、现实性、空间意识、舒适度和对交互的熟悉程度。我们的研究结果强调了对可访问和可定制的VR交互技术的需求,以及构建和评估这些技术的设计考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility
We propose Nearmi, a framework that enables designers to create customizable and accessible point-of-interest (POI) techniques in virtual reality (VR) for people with limited mobility. Designers can use Nearmi by creating and combining instances of its four components—representation, display, selection, and transition. These components enable users to gain awareness of POIs in virtual environments, and automatically re-orient the virtual camera toward a selected POI. We conducted a video elicitation study where 17 participants with limited mobility provided feedback on different Nearmi implementations. Although participants generally weighed the same design considerations when discussing their preferences, their choices reflected tradeoffs in accessibility, realism, spatial awareness, comfort, and familiarity with the interaction. Our findings highlight the need for accessible and customizable VR interaction techniques, as well as design considerations for building and evaluating these techniques.
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