基于语义信息的决策与欺骗建模框架

C. Griffin, K. Moore
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引用次数: 5

摘要

我们提出了一个混合逻辑和博弈论框架来模拟潜在欺骗下的决策。这个框架最适合在线社区,在这些社区中,决策者必须根据各种来源、各种不同动机提供的信息采取行动。我们证明了在简单的三人博弈中我们提出在纯策略中总是存在均衡。然后我们将三人博弈扩展到存在混合策略均衡的情况。我们讨论了如何使用逻辑构造来近似给定陈述的真值,以及如何将其用作支付函数中的代理。最后,我们讨论了后悔功能的使用和现场表演的未来方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Framework for Modeling Decision Making and Deception with Semantic Information
We propose a mixed logical and game theoretic framework for modeling decision making under the potential for deception. This framework is most appropriate for online communities in which a decision maker must act upon information being provided by various sources with various different motivations. We show that in the simple three-player game we propose there are always equilibria in pure strategies. We then extend the three player game to a case where there are mixed strategy equilibria. We discuss how to approximate the truth of a given statement using a logical construct and how this can be used as a proxy in payoff functions. Finally we discuss as future directions the use of regret functions and live play.
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