利用传统玩法特点,提升数字桌游

Fulvio Frapolli, A. Malatras, B. Hirsbrunner
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引用次数: 2

摘要

电脑增强的棋盘和纸牌游戏是一种非常吸引人的娱乐活动,它们的广泛流行和大量的忠实玩家证明了这一点。然而,当考虑到这些传统桌面游戏的数字版本时,很明显后者的某些功能,如游戏的灵活性和将玩家视为积极参与者而不仅仅是产品的最终用户的固有社交互动,通常被忽视了。特别是,根据玩家需求定制和调整游戏的能力是它们成功的关键因素之一,因此在将它们移植到数字环境时不应忽视这一点。在本文中,我们提出了一个名为flexiblerrules的整体框架,通过将传统环境中桌面游戏的内在灵活性带入数字环境来解决这些限制,同时还旨在提高终端用户(具有基本编程技能的玩家)在游戏开发过程中的参与度。一项多方面的用户评估研究验证了我们的方法的有效性,并为进一步的研究提供了令人鼓舞的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploiting traditional gameplay characteristics to enhance digital board games
Computer enhanced board and card games constitute a highly engaging and entertaining activity as attested by their widespread popularity and the large amount of dedicated players. Nonetheless, when considering these digital counterparts of traditional board games it becomes evident that certain features of the latter, such as the flexibility of games and the inherent social interactions that regard the player as an active participant and not merely as the end-user of a product, have been in general neglected. In particular, the ability to customize and adapt games according to the players' needs is one of the key factors of their success and should thus not be ignored when porting them to the digital environment. In this paper we present our work on a holistic framework titled FlexibleRules that addresses these limitations by bringing the intrinsic flexibility of board games played in the traditional environment into the digital one, while additionally aiming to increase the level of involvement of end-users, the players, with basic programing skills, in the game development process. A multi-faceted user evaluation study validates the effectiveness of our approach and provides encouraging results for further research.
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