软件架构课程中学生游戏项目的事后分析

Alf Inge Wang
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引用次数: 3

摘要

2008年,在挪威科技大学的软件架构课程中引入了一个游戏开发项目。引入这个项目的动机是让学生学习软件架构实践和过程如何以一种鼓舞人心和实用的方式改进最终产品。在这个项目中,学生们必须以小组为单位建立功能和质量需求,设计游戏的软件架构,评估架构,实现架构并测试架构。在完成项目后,所有小组必须对项目进行事后分析,以反映与项目相关的积极和消极问题。本文总结并描述了这种事后分析的结果,以及学生对游戏开发项目进行事后分析的经验。结果表明,在游戏开发项目的背景下,软件架构教学既有积极的影响,也有消极的影响。学生们发现通过游戏开发学习软件架构很有动力,但有些学生发现在开发游戏时很难应用这些理论。大多数学生都非常积极地将学习新的游戏技术作为课程的一部分,并且创造出一款真正的产品是非常令人兴奋的。主要的抱怨是缺乏时间,许多人发现架构评估(ATAM)毫无价值,以及项目需要太多的文档。大多数学生都积极评价将事后分析作为游戏开发项目的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Post-mortem analysis of student game projects in a software architecture course
In 2008, a game development project was introduced in a software architecture course at the Norwegian University of Science and Technology. The motivation for introducing the project was to let students learn how software architecture practices and processes can improve the final product in an inspiring and practical way. In the project, students organized in groups had to establish functional and quality requirements, design the software architecture of the game, evaluate the architecture, implement the architecture and test the architecture. After completing the project, all groups had to perform a post-mortem analysis of the project to reflect on the positive and the negative issues related to the project. This paper summarizes and describes the results of this post-mortem analysis along with the students' experiences from performing a post-mortem analysis of a game development project. The results show that there are both positive and negative effects of teaching software architecture in the context of a game development project. Students found it motivating to learn about software architecture through game development, but some students found it hard to apply the theory when developing the game. Most students were very positive to learn about new game technology as a part of the course and it was very stimulating to create an actual product. The main complaints were shortage of time, that many found the evaluation of architecture (ATAM) worthless, and that the project demanded too much documentation. Most students commented positive on doing a post-mortem analysis as a part of a game development project.
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