一位经验丰富的奥地利教育家对在OpenSim中设计和整合外星人之谜的三维技能的看法

Stella K. Hadjistassou, J. Molka-Danielsen
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引用次数: 4

摘要

由于其有趣的游戏导向性质,虚拟学习环境可以形成建设性的生态社会环境,以制定游戏驱动的协作任务,这些任务具有真正的教学、学习和教学意义。尽管在虚拟学习环境中已经进行了多项研究,但关于第二语言或外语教育者将复杂的相互关联的技能和知识整合到实际情境中,以设计和提供以任务为导向的游戏驱动学习活动的研究却很缺乏。基于康普顿2009年的框架,本研究调查了奥地利教育专家Franziska整合的复杂的技术、教学和评估技能,在OpenSim的虚拟村庄Chatterdale中设计了一个多面游戏导向的情节,目的是让13岁的奥地利和挪威高中生在三个略微不同的任务导向任务中进行口头互动,以解决一个外星人的谜团。采访数据分析、维基评论以及后续邮件都表明,在实践中设计和整合认知游戏是一种协作努力,涉及一系列复杂且多方面的技能和知识的整合。本研究调查了两个阶段出现的技能,即计划、准备和学生训练阶段和整合阶段。本研究的结果可以用来扩大关于第二语言或外语教师在虚拟学习环境中需要获得和应用的技能和知识的教学讨论,以设计成功的有趣的任务驱动学习任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Experienced Austrian Educator's View on the 3-D Skills Implemented to Design and Integrate an Alien Mystery in OpenSim
With their playful game-oriented nature, virtual learning environments can form constructive ecosocial settings for enacting game-driven collaborative tasks that have real pedagogical, learning, and teaching implications. Even though multiple studies have been undertaken in virtual learning environments, there is a dearth of studies on the constellation of complex interrelated skills and knowledge that second or foreign language educators integrate in actual situated contexts to design and offer task-oriented game-driven learning activities. Building on Compton's 2009 framework, this study investigates the complex set of technological, pedagogical, and evaluation skills that an expert Austrian educator, Franziska integrated to design a multifaceted game-oriented plot in the virtual village of Chatterdale in OpenSim in order to engage thirteen-year-old Austrian and Norwegian high school students in oral interactions during three slightly different task-oriented quests to solve an alien mystery. Data analysis of an interview, reflective comments on a wiki, and follow-up emails indicate that the design and integration of an epistemic game in praxis forms a collaborative endeavor involving the integration of a set of complex and multifaceted sets of skills and knowledge. The study investigates the skills that emerged during two stages, the planning, preparation, and student training stage and integration stage. The findings of this study can be used to broaden the pedagogical discussion on the skills and knowledge that second or foreign language teachers need to acquire and apply to design successful playful task-driven learning quests in virtual learning environments.
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