优化的图像采样视图和光插值

P. Gunawardane, Oliver Wang, Steve Scher, Ian Rickard, James Davis, T. Malzbender
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引用次数: 20

摘要

对真实世界物体进行精确的虚拟重建一直是基于图像的计算机图形学的理想目标。通常这涉及一个漫长的捕捉过程,从不同的视点和照明条件下拍摄物体。使用这个输入图像集合,我们现在可以从任何视角或光照条件下重新渲染对象。然而,获取照明和视图空间的密集采样是非常耗时的。在有限的图像预算下,我们对这种组合的照明和视觉空间进行了分析,以找到最佳的采样。我们还分析了插值的顺序,发现与通常的顺序相反,在视点上先插值,在光照上再插值,得到了更好的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimized image sampling for view and light interpolation
Accurate virtual reconstruction of real world objects has long been a desired goal of image-based computer graphics. Usually this involves a lengthy capture process where an object is photographed from different viewpoints and illumination conditions. Using this collection of input images, we can now re-render the object from any viewing angle or lighting condition. However, acquiring a dense sampling of both the lighting and view space is time consuming. We carry out an analysis on this combined lighting and view space to find the optimal sampling given a restricted image budget. We also analyze the order of interpolation and find that improved results are obtained by interpolating first in viewpoint and second in lighting, the reverse of the usual order.
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