{"title":"首先看看谷歌体育场云游戏流媒体的网络动荡","authors":"Xiaokun Xu, M. Claypool","doi":"10.1109/INFOCOMWKSHPS51825.2021.9484481","DOIUrl":null,"url":null,"abstract":"While there have been network studies of traditional network games and streaming video, there is less work measuring cloud-based game streaming traffic and none on Google’s Stadia. This paper presents experiments that provide a first look – measuring Stadia game traffic for several games, analyzing the bitrates, packet sizes and inter-packet times, and comparing the results to other applications. Results indicate Stadia, unlike traditional network game systems, rapidly sends large packets downstream and small packets upstream, similar to but still significantly different than video and at much higher rates than previous cloud-based game systems or video.","PeriodicalId":109588,"journal":{"name":"IEEE INFOCOM 2021 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)","volume":"31 44","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming\",\"authors\":\"Xiaokun Xu, M. Claypool\",\"doi\":\"10.1109/INFOCOMWKSHPS51825.2021.9484481\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"While there have been network studies of traditional network games and streaming video, there is less work measuring cloud-based game streaming traffic and none on Google’s Stadia. This paper presents experiments that provide a first look – measuring Stadia game traffic for several games, analyzing the bitrates, packet sizes and inter-packet times, and comparing the results to other applications. Results indicate Stadia, unlike traditional network game systems, rapidly sends large packets downstream and small packets upstream, similar to but still significantly different than video and at much higher rates than previous cloud-based game systems or video.\",\"PeriodicalId\":109588,\"journal\":{\"name\":\"IEEE INFOCOM 2021 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)\",\"volume\":\"31 44\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-05-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE INFOCOM 2021 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INFOCOMWKSHPS51825.2021.9484481\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE INFOCOM 2021 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INFOCOMWKSHPS51825.2021.9484481","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming
While there have been network studies of traditional network games and streaming video, there is less work measuring cloud-based game streaming traffic and none on Google’s Stadia. This paper presents experiments that provide a first look – measuring Stadia game traffic for several games, analyzing the bitrates, packet sizes and inter-packet times, and comparing the results to other applications. Results indicate Stadia, unlike traditional network game systems, rapidly sends large packets downstream and small packets upstream, similar to but still significantly different than video and at much higher rates than previous cloud-based game systems or video.