增强现实、虚拟现实和宗教

J. Mann
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引用次数: 2

摘要

本章旨在调查增强现实(AR)和虚拟现实(VR)应用的宗教用途的现状,并开始回答以下问题:根据迄今为止相关的AR/VR研究,AR/VR的宗教用途可能对宗教的三个基本特征-神话,仪式和信仰产生什么影响?被调查的AR/VR的例子包括圣地和物体(包括重建的)的沉浸式体验,祈祷和冥想,神圣的文本和物体,电影和讲故事,以及社会互动。根据一般的AR/VR研究,显示沉浸式体验如何影响人类的信仰和行为,作者提出了一些技术可能对宗教体验产生的影响,并提出了其他问题,利益相关者-从开发人员到宗教学者再到宗教信徒-可以开始回答随着技术的广泛应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality, Virtual Reality, and Religion
This chapter seeks to survey the current landscape of religious uses of augmented reality (AR) and virtual reality (VR) applications and begin to answer the following question: In light of relevant AR/VR research to date, what impact might religious uses of AR/VR have in relation to three essential features of religion—myth, ritual, and faith? Surveyed examples of AR/VR range from immersive experiences of holy sites and objects (including reconstructed ones), prayer and meditation, sacred texts and objects, film and storytelling, and social interaction. Drawing on general AR/VR research that shows how immersive experiences impact human beliefs and behavior, the author suggests a number of possible impacts the technology could have on religious experience and raises additional questions that stakeholders—from developers to religious scholars to religious devotees—can begin to answer as the technology becomes more widely available.
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