大八叉树体的交互等值面光线追踪

A. Knoll, Ingo Wald, Steven G. Parker, Charles D. Hansen
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引用次数: 82

摘要

我们提出了一种大型压缩结构体的射线追踪技术。数据首先被转换成无损压缩的八叉树表示,它占用了原始内存占用的一小部分。然后通过内部八叉树节点内的最小/最大层次结构跟踪光线来动态渲染等值面。通过将加速树和标量数据嵌入到单个结构中,并采用优化的八叉树哈希方案,我们在常见的多核架构上实现了具有竞争力的帧率,并呈现了无法容纳的大型时变数据
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Isosurface Ray Tracing of Large Octree Volumes
We present a technique for ray tracing isosurfaces of large compressed structured volumes. Data is first converted into a lossless-compression octree representation that occupies a fraction of the original memory footprint. An isosurface is then dynamically rendered by tracing rays through a min/max hierarchy inside interior octree nodes. By embedding the acceleration tree and scalar data in a single structure and employing optimized octree hash schemes, we achieve competitive frame rates on common multicore architectures, and render large time-variant data that could not otherwise be accommodated
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