基于ID3算法的游戏AI

Yang Li, Da Xu
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引用次数: 3

摘要

传统游戏的AI在构建之初是针对标准玩家的。在设计出AI后,整个游戏决策系统不会进行动态调整,传统游戏AI由于规律性强,容易被用户发现弱点,不容易保持决策的合理性。提出了一种基于决策树算法ID3的游戏人工智能设计方案。它通过挖掘玩家与NPC在设定目标上的交互数据,提供具有显著相关性的数据线索,实时控制系统的决策,保持决策的合理性。实验结果表明,该方案能够很好地适应玩家的操作,并且在实际操作环境中能够保持决策的合理性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A game AI based on ID3 algorithm
Traditional game AI is aimed at the standard players in the beginning of the construction. After designing the AI, The whole game decision-making system will not be dynamically adjusted, Because of the strong regularity, the traditional game AI is easy to be found the weakness by users, which is not easy to maintain the rationality of the decision. This paper presents a design scheme of game AI based on decision tree algorithm ID3. It through the mining of the player with the NPC interactive data on the set target has a significant correlation of data clues, real-time control of the decision-making system, to maintain the rationality of the decision. The experimental results show that the proposed scheme can adapt to the player's operation well, and it can keep the rationality of the decision in the actual operating environment.
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