基于集群计算的复杂系统分布式交互仿真与可视化方法

D. Gračanin
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引用次数: 0

摘要

在处理复杂系统时,交互式实时仿真需要集群计算提供的重要计算能力。当前基于集群计算的技术主要集中在批处理作业上。但是,可以使用集群使应用程序可以运行并直接与远程客户端通信。与单个机器实现相比,直接通信可以在不损失精度或帧速率的情况下实现更大模型的实时可视化和交互。模型中因变量之间的耦合程度决定了通过并行计算每个因变量的解可以实现的并行化程度。为了提高仿真计算的可扩展性,开发了分布式质量-弹簧仿真系统作为开放平台。可以使用几种技术来提高可伸缩性,包括问题大小和客户机数量。开发的系统为大规模质量弹簧模拟提供支持,以利用可用的集群计算和可视化资源。它可以应用于与可变形固体相关的广泛问题,包括许多与生物相关的问题,如人体器官建模和需要实时反馈的医学动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An approach to distributed interactive simulation and visualization of complex systems using cluster computing
When dealing with complex systems, interactive, realtime simulations require significant computational capabilities that can be provided by cluster computing. Current cluster computing based techniques are mostly focused on batch jobs. However, it is possible to use clusters so that an application can run and directly communicate with the remote client(s). Direct communication enables, without loss of accuracy or frame rate, real time visualization of and interaction with much larger models compared to a single machine implementation. The degree of coupling between the dependent variables in the model determines the degree of parallelization that can be achieved by evaluating the solution for each dependent variable in parallel. A distributed mass-spring simulation system was developed to serve as an open platform that can be used to improve the scalability of the simulation computation. Several techniques are used to improve scalability, both in terms of the problem size and number of clients. The developed system provides support for large scale mass-spring simulations to leverage available cluster computing and visualization resources. It can be applied to a wide range of problems related to de-formable solids including many biologically related like human organ modeling and medical animation where realtime feedback is required.
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