用于虚拟现实应用的声源的实时定位和可视化

A. Kose, A. Tepljakov, S. Astapov
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引用次数: 4

摘要

在本文中,我们提出了我们的研究结果与定位和可视化的问题声源放置在同一个房间的听众。这是一项更大的研究工作的一部分,该研究致力于研究联觉的影响——在虚拟现实中,将一种感觉模式体验为另一种感觉模式的行为,例如,将声音视为闪光的颜色。为此,我们应用了一系列最近开发的方法来检测听众周围三维空间中的声源。我们还应用了卡尔曼滤波来平滑感知到的运动。进一步,我们将音频信号转换成一系列视觉形状,这样每个形状的大小由声源的响度决定,其颜色由声音的主要光谱成分决定。所开发的样机进行了实时验证。描述了原型结构,并报告和讨论了一些初步实验结果。并提出了进一步发展的设想。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time localization and visualization of a sound source for virtual reality applications
In this paper, we present our findings related to the problem of localization and visualization of a sound source placed in the same room as the listener. This is a part of a larger research effort devoted to studying the effects of synesthesia—the act of experiencing one sense modality as another, e.g., sound as flashes of colors—in virtual reality. Towards that end, we apply a series of recently developed methods for detecting sound source in a three-dimensional space around the listener. We also apply a Kalman filter to smooth out the perceived motion. Further, we transform the audio signal into a series of visual shapes, such that the size of each shape is determined by the loudness of the sound source, and its color is determined by the dominant spectral component of the sound. The developed prototype is verified in real time. The prototype configuration is described and some initial experimental results are reported and discussed. Some ideas for further development are also presented.
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