英雄联盟的冠军推荐系统

Seung-Jin Hong, Sang-Kwang Lee, Seong-il Yang
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引用次数: 3

摘要

多人在线竞技游戏(MOBA)是世界上最受欢迎的游戏类型之一。MOBA游戏之一《英雄联盟》(LoL)很受游戏玩家的欢迎,世界各地都建立了职业联赛。LoL有ban和pick系统,可以在游戏开始前ban或pick champion。这个系统会影响比赛的结果,这在职业联赛中更为重要。在本文中,我们提出了一个LoL的冠军推荐系统。建议按照与禁止和挑选系统相同的顺序进行。为了应对这一挑战,我们收集了职业比赛来创建ban和pick数据集,并使用这些数据为两支球队训练两个模型。实验结果表明,神经网络分类器的性能优于随机森林分类器。另外,通过对序列的单独分析,解释了两种模型性能差异的原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Champion Recommendation System of League of Legends
The multiplayer online battle arena (MOBA) game genre is one of the most popular game genres in the world. One of the MOBA games, League of Legends (LoL), is popular with game players, and professional leagues have been created worldwide. LoL has the ban and pick system to ban or pick champions before the game starts. This system affects the outcome of the game, which is even more important in the professional leagues. In this paper, we present a champion recommendation system of LoL. Recommendations are conducted sequentially in the same manner as in the ban and pick system. To address this challenge, we collect professional matches to create the ban and pick dataset and use the data to train two models for both teams. Experimental results show that the neural network classifier performs better than the random forest classifier. In addition, we explain the reason that the performances of the two models are different by separately analyzing the sequences.
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