{"title":"声音丰富的虚拟世界,以最小的努力","authors":"Julia Fröhlich, I. Wachsmuth","doi":"10.1109/VR.2012.6180924","DOIUrl":null,"url":null,"abstract":"To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources. This is done with an automatic processing of the 3D-scene and therefore minimizes the effort needed to develop a multimodal virtual world. In order to create a comprehensive auditory experience different types of sound sources have to be distinguished. We propose a differentiation into three classes: locally bound static sounds, dynamically created event based sounds, and ambient sounds to create spatial atmosphere.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"108 11","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Acoustically enriched virtual worlds with minimum effort\",\"authors\":\"Julia Fröhlich, I. Wachsmuth\",\"doi\":\"10.1109/VR.2012.6180924\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources. This is done with an automatic processing of the 3D-scene and therefore minimizes the effort needed to develop a multimodal virtual world. In order to create a comprehensive auditory experience different types of sound sources have to be distinguished. We propose a differentiation into three classes: locally bound static sounds, dynamically created event based sounds, and ambient sounds to create spatial atmosphere.\",\"PeriodicalId\":220761,\"journal\":{\"name\":\"2012 IEEE Virtual Reality Workshops (VRW)\",\"volume\":\"108 11\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE Virtual Reality Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2012.6180924\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE Virtual Reality Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2012.6180924","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Acoustically enriched virtual worlds with minimum effort
To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources. This is done with an automatic processing of the 3D-scene and therefore minimizes the effort needed to develop a multimodal virtual world. In order to create a comprehensive auditory experience different types of sound sources have to be distinguished. We propose a differentiation into three classes: locally bound static sounds, dynamically created event based sounds, and ambient sounds to create spatial atmosphere.