声音丰富的虚拟世界,以最小的努力

Julia Fröhlich, I. Wachsmuth
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引用次数: 4

摘要

为了提高用户在虚拟环境中的体验和沉浸感,听觉体验一直被认为是非常重要的[10]。本文介绍了一种框架,在该框架中,对具有丰富声音属性信息的对象进行处理以生成虚拟声源。这是通过3d场景的自动处理完成的,因此可以最大限度地减少开发多模式虚拟世界所需的工作量。为了创造全面的听觉体验,必须区分不同类型的声源。我们建议将声音分为三类:局部绑定的静态声音,动态创建的基于事件的声音,以及创建空间氛围的环境声音。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Acoustically enriched virtual worlds with minimum effort
To improve user experiences and immersion within virtual environments auditory experience has long been claimed to be of notable importance [1]. This paper introduces a framework, in which objects, enriched with information about their sound properties, are being processed to generate virtual sound sources. This is done with an automatic processing of the 3D-scene and therefore minimizes the effort needed to develop a multimodal virtual world. In order to create a comprehensive auditory experience different types of sound sources have to be distinguished. We propose a differentiation into three classes: locally bound static sounds, dynamically created event based sounds, and ambient sounds to create spatial atmosphere.
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